Our monthly gamedev meetings, held on the second Wednesday of every month at 6:00 pm central, are igdatc’s “main event” and an excellent way to meet game makers and learn new things. Meetings generally feature two presentations: a main presentation running 60-90 minutes, and a shorter presentation that runs 15-30 minutes (great for first time speakers!). Past presentations have included game postmortems, technology previews, career biographies, live demos, and lectures on topics like game design, game marketing, game art, and game audio.
Events begin with announcements and an opportunity for attendees to hop on stage (or on Twitch via Discord voice chat!) and talk about their latest project in front of an audience.
Afterwards, we gather for socializing and networking. For in-person events, we head over to a local bar and restaurant, Joe Sensor’s. For events held online via Twitch, we gather here in Discord to chat and play games.
Our events are free and open to the public. You do not need to be an IGDA member to attend. Registration is requested via our Eventbrite, where you can also see details on upcoming events.
Please email us if you are interested in presenting at one of our meetings!
This is a typical schedule, but it varies:
We’d like to extend a huge thank you to Nerdery for providing us space and pizza for our in-person events for many years!
IGDA Twin Cities has been hosting meetings for local game developers since 2004!
Got a question, concern, or idea? Please feel free to get in touch or talk to an organizer at one of our events!