A new online-only event, every third Wednesday, 6-9pm CT, for live testing of in-development games. Sessions are streamed to Twitch, where anyone can watch, and sign up to play next!
Players don’t download builds and do not need a streaming setup. Devs only need to send an existing build to us. Games are hosted on a server running Parsec, a low-latency remote desktop service for games, which can even support “local” multiplayer titles.
Want your game tested? Contact Peter Yang (@ZettoVyker#5046 on the Twin Cities Gamedev Discord). Once on the schedule, you’ll send builds to Mark LaCroix (@Mark LaCroix#7985).
Instructions to participate:
Before the event:
During the event:
When it’s your turn:
Players: Be willing to take notes/type out your comments for the developer. It’s valuable intel! Be honest but be kind: unfinished games aren’t yet finished!
Developers: Be present for questions and be open to constructive (and otherwise) criticism and feedback. Remember, the player is doing you a favor, and they know what they’re talking about!