Local goings-on, IGDA’s recent elections, Last Month’s Meeting Recap and Upcoming Events, Game Engines for Indies
IGDA Twin Cities marches on! Get it, its a pun! In this podcast, Ryan, Tori and Jacqueline discuss what they’ve been up to, GDC and the IGDA and recent elections, last month’s presentation by Big John Games, upcoming IGDA Twin Cities events, indie engines and licensing, who's gaming, what it means to be a "game developer", Micro-Machines, and much more.
Show Notes
What We’ve Been Doing and Chatter
- Tori: Freelancing voice acting, Din'sCurse Expansion released
- Jacque: Back from GDC, Dragon Age II, game Alpha coming together
- Ryan: Wrapping up work for an Android Pinball game, starting a new project with Battery Powered Games
Discussion Topics and Links
- Demon Wars, Din's Curse expansion released. Tori did the audio, voice acting, music.
- The IGDA Board Election results: http://www.igda.org/elections
- Congratulations to Jacque for her involvement in the Steering Committee for the Business and Legal SIG
- Twin Cities iPhone Developers Group, Tues May 3, 2011. Martin Grider will be presenting!
- Combo Breaker, Gaming Tournament in Mounds View MN April 2nd and 3rd.
- Tech.mn
- Big John Games presentation video is available on YouTube. Big John Games IGDA TC Presentation.
- Ryan explains the rolling average trick (very poorly). So poorly, he published a better explanation on his blog.
- April Presentation announcement, Damian Kastbauer 's GDC presentation: A Footstep & Movement Sound Study Discussion
- April 2011 Event announcement, April Event: Sound
- UDK, Unreal changes their royalty threshold
We invite your feedback and comments. Thank you for listening.