Our most recent Gamedev Meetings and MN VR + HCI Meetings are detailed on our Eventbrite page. That information is later archived here.
NOTE: This page may not yet reflect our most recent events.
2024 • 2023 • 2022 • 2021 • 2020 • 2019 • 2018 • 2017 • 2016 • 2015 • 2014 • 2013 • 2012 • 2011 • 2010 • 2009 • 2008 • 2007 • 2006 • 2005 • 2004
04/26/2023 - Sensory Room
04/12/2023 - Veridian Expanse Premortem
03/29/2023 - GGJ and Quest Pro Updates
03/08/2023 - Defining Success as a Hobbyist Game Designer
02/08/2023 - Global Game Jam Postmortems 2023
01/25/2023 - The Mad “Science” Behind Putting Your Project On App Lab
01/11/2023 - From Midwest to Far East
12/14/2022 - IGDA Twin Cities Holiday Gathering @ Gamezenter
10/26/2022 - MN VR and HCI Oct 2022: Quest Pro, XR Conference Highlights
10/12/2022 - IGDATC October 2022 - Different faces of combat design
09/29/2022 - MN VR and HCI Sep 2022: Magic Leap 2
09/14/2022 - Creating Equality and Equity In Esports
08/10/2022 - Games, Inclusion, and Empathy
07/27/2022 - Tilt Five overview and Unity SDK
07/13/2022 - Games, Inclusion, and Empathy
06/22/2022 - ARKit 6, Quest Spatial Understanding, AWE
06/08/2022 - The Agile Nature of Gaming
05/25/2022 - Human Powered Virtual Airship
05/11/2022 - UW-Stout Game Design & Development Capstone and Thesis Showcase
04/27/2022 - Vive Flow, Focus 3, GDC, vMed in PuzzleFox Park
03/09/2022 - Community Power
02/23/2022 - Quantum Mirror VR
01/26/2022 - PuzzleFox Park - Making a Custom VR Hangout Space
01/12/2022 - Introduction to Game Hacking / Modding / Scripting
12/08/2021 - Holiday Game Party!
10/28/2021 - FB Connect all day watch party
10/13/2021 - The Practical Magic of Pixel Art
09/29/2021 - Quest Arena Scale
09/08/2021 - Opening Your Own Door to the Industry
08/25/2021 - WWDC, Focus 3, Consumer AR
08/11/2021 - Task Failed Successfully: How to Plan for What You Don’t Yet Know
07/14/2021 - Representation is a Verb: Palestinian Aid Bundle postmortem
06/23/2021 - Mozilla Hubs and Quest Hand Tracking
06/09/2021 - “So, you made a game engine?”
05/26/2021 - Creating a Custom VR Social Space
05/12/2021 - Stout Senior Capstone Projects and Thesis Project
04/14/2021 - The Game Jam Strategy Guide
03/24/2021 - Microsoft Mesh / Ignite summary
03/10/2021 - Making ‘Camp Illuminate’
02/10/2021 - 2021 Global Game Jam Postmortem Special
02/04/2021 - Twins XR - REM5 STUDIOS
01/27/2021 - 3D Scans with iOS LiDAR, Global Game Jam
01/13/2021 - Talking About Your Thing: An Introduction to Branding Games
11/11/2020 - Tips for Designing Games for Learning
10/28/2020 - Big Orange Dance Machine
10/14/2020 - Take a Quick Ride with Wallride
09/23/2020 - Panel discussion - VR / AR developments
09/09/2020 - Thrive Board Game & Steam Store Optimization
08/26/2020 - Hubs, Arena Scale and Safety
08/12/2020 - Sovranti & Inkjs
07/29/2020 - Hitchhiker’s Guide to the Metaverses
07/08/2020 - The Power of a Cube / Fractals
06/24/2020 - Pico Neo 2 Eye
06/10/2020 - Ease of Accessibility / Joy of Playtesting
05/27/2020 - VR Interaction Framework / MR Dev Days
05/13/2020 - UW Stout Senior Capstone Projects
04/29/2020 - Journey to Cosmotic Blast
04/08/2020 - Two Years of Widget Satchel: A Postmortem
03/25/2020 - Oculus for Business
03/11/2020 - GGJ 2020 Postmortems
02/26/2020 - GGJ VR Postmortems
02/12/2020 - We Need You to Take the Battery Out
01/31/2020 - Global Game Jam - IGDATC @ Xirgo
01/22/2020 - Watchmen AR, IAPPA, CES
01/08/2020 - Games at the Museum, Parleying with Publishers
12/16/2019 - IGDATC and MN VR and HCI - Winter Social
11/13/2019 - Board Member Election, Lightning Talks
10/23/2019 - Sun Shard, Quest playspaces
10/09/2019 - Seppy Yoon, Dev Jana, Jesse Gillespie
09/11/2019 - Peter Yang, Scott Lembcke
08/21/2019 - MN VR and HCI - Valve Index, Vive Focus Plus, SideQuest
08/14/2019 - Tactics for Self-Motivation
07/10/2019 - Kim Loken, Jajeev Nithiananda and Lane Davis
06/26/2019 - MN VR and HC: Quest Qlub, ARKit 3, Eyeo
06/12/2019 - Matt Ames, Dev Jana
05/29/2019 - MN VR and HCI May 2019: Firezone, MR Dev Days
05/08/2019 - Stout Senior Capstone Projects
04/24/2019 - VR Demos
03/13/2019 - Global Game Jam Review
02/27/2019 - VR at TEDx, Ravenclaw Common Room
02/13/2019 - Riddle Mia This
01/16/2019 - IAAPA, Daydream 6-DoF, CES, GGJ
01/09/2019 - Joggernauts Post-Mayhem
11/14/2018 - Verdant Skies Postmortem
10/24/2018 - MN VR and HCI Oct 2018
10/10/2018 - Joggernauts Launch Party
09/19/2018 - MN VR and HCI Sept 2018: Hardlight Blade
09/12/2018 - Working with Publishers: From Pitch to Signing
08/22/2018 - MN VR and HCI Aug 2018: Hybrid Medical Animation
08/08/2018 - Epic Trailhead Games: No Screens Required
07/25/2018 - MN VR and HCI July 2018: A Virtual Evening with Team Zero
07/11/2018 - IGDATC July 2018 - Go West, If You Have To
06/27/2018 - MN VR and HCI June 2018: ARKit 2, Eyeo
06/13/2018 - IGDATC June 2018 - Starting 11: Going to 11
05/23/2018 - MN VR and HCI May 2018: Super Bowl VR post-mortems
05/09/2018 - IGDATC May 2018 - Mansions of Madness 2nd Edition: Postmortem
04/24/2018 - MN VR and HCI Apr 2018 - Designing Interactive VR for Events + Pixel Farm
04/11/2018 - IGDATC April 2018 - UW-Stout Senior Games: Small Hours & Umbrella Mondays
03/28/2018 - MN VR & HCI Mar 2018 - GGJ Postmortems
03/14/2018 - IGDATC March 2018 - Taking an Indie Board Game to the 3rd dimension
02/14/2018 - IGDATC Feb 2018 - Newt One: Postmortem
01/24/2018 - MN VR and HCI Jan 2018: CES, Windows MR, Game Jams
01/10/2018 - IGDATC Jan 2018 - Making Games with Bert and Ernie
12/11/2017 - Winter Party Instead of Presentations
11/29/2017 - MN VR and HCI Nov 2017: Lux Sonos VR
11/08/2017 - Game Dev Cheat Codes: A Gathering of Tips and Tricks
10/25/2017 - Wellness VR and Hockey VR
10/11/2017 - Zodiapp: Or Why I Never Want to Develop a Freemium Game Again
09/27/2017 - ARKit, Vive Body Tracking
09/13/2017 - How to Build a Holodeck
07/26/2017 - VR on a Train
07/12/2017 - ColecoVision Zaxxon Cartridge Development
06/14/2017 - It’s A Lttle Weird, But We’ll Deal
06/12/2017 - E3 2017 Keynotes and Hang Out
05/17/2017 - Joint IGDATC and MN VR&HCI May 2017 - Adaptive Audio
04/26/2017 - VR Driving at a Trade Show
04/12/2017 - The Rift Between ZeniMa and Oculus
03/22/2017 - VR Chat
03/08/2017 - GDC Review
02/22/2017 - GGJ Post-Mortems
02/08/2017 - Global Game Jam Recap and Game Post-Mortems
01/18/2017 - Unity AR/VR Bootcamp
01/11/2017 - Game Development in Fly Over Land
12/13/2016 - IGDATC and MN VR and HCI Dec 2016 - Winter Social at Republic Bar
11/30/2016 - MN VR and HCI Nov 2016: Mixed Reality Recording, UX in VR
11/09/2016 - IGDATC Nov. 2016 - A Vast Treasure Trove
10/26/2016 - MN VR and HCI Oct 2016: VR Conferences and PSVR Launch
10/12/2016 - IGDATC Oct. 2016 - All Your Crates Are Belong To Us
09/28/2016 - MN VR and HCI Aug 2016: Nvidia Flex and Flow for VR
09/23/2016 - Startup Week #Doughvelopment
09/14/2016 - IGDATC Sept 2016 - Working in the Games Industry
08/31/2016 - MN VR and HCI Aug 2016: Social and Demos
08/10/2016 - IGDATC Aug 2016 - Introducing Zones of Control
07/27/2016 - MN VR and HCI Jul 2016: 360 Video
07/13/2016 - IGDATC July 2016 - Introduction to Speedrunning
06/27/2016 - MN VR and HCI June 2016: Member Project Night
06/13/2016 - E3 2016 Keynotes and All Day Hang Out
06/08/2016 - IGDATC June 2016 - Developing a Non-Violent 3D Platformer
05/25/2016 - MN VR and HCI May 2016: Vive Interaction Design in Unity
05/11/2016 - IGDATC May 2016 - Living as a Starving Indie
04/28/2016 - MN VR and HCI Apr 2016: Jobbing in VR - Designing Room-scale VR
04/13/2016 - IGDATC Apr. 2016 - Paths: A Druid’s Duel Post-mortem
03/23/2016 - MN VR and HCI Mar 2016: Intro to UE4 and Vive Development
03/09/2016 - IGDATC Mar. 2016 - UW-Stout’s Game Design and Development Program Capstone Game Projects
02/24/2016 - MN VR and HCI Feb 2016: VR/HCI projects from GameCraft/GGJ
02/10/2016 - IGDATC Feb. 2016 - Global Game Jam Recap and Game Post-mortems
01/27/2016 - MN VR and HCI Jan 2016: Unity VR/AR Bootcamp and Tips
01/13/2016 - IGDATC Jan. 2016 - The Journey of a Successful Video Game Media Convention
12/16/2015 - IGDATC Dec 2015 - Winter Social at Republic Bar
12/09/2015 - MN VR and HCI Dec 2015: Social and Demos
11/11/2015 - IGDATC Nov. 2015 - Taking Your Game Global
10/28/2015 - MN VR and HCI / TC Maya - Oct 2015: Maya to Unity Pipeline for VR
10/14/2015 - IGDATC Oct. 2015 - The Convergence of History and Art in Developing Tombeaux
09/30/2015 - MN VR and HCI / GDG-TC Sep 2015: Google Cardboard + Oculus Connect 2
09/09/2015 - IGDATC Sept 2015 - Indie Dev Survival: Fusing Business Strategy with Creative Design
08/26/2015 - MN VR and HCI Aug 2015: Virtual Tours
08/12/2015 - IGDATC August 2015 - Member Project Night
07/29/2015 - MN VR and HCI July 2015: Structure Sensor and SDK
07/08/2015 - IGDATC July 2015 - Fundamentals of Game Accessibility
06/24/2015 - MN VR and HCI June 2015: Vision-aided Inertial Navigation
06/15/2015 - E3 2015 Keynotes and All Day Social
06/10/2015 - IGDATC June 2015 - What’s it’s Really Like to Work in Game Industry
05/27/2015 - MN VR and HCI May 2015: Victory Motorcycles VR experience - Marc Jensen
05/13/2015 - IGDATC May 2015 - Successful Game Soundtracks
04/22/2015 - MN VR and HCI Apr 2015: AFTERGLOW and Tank Top - Jerry Belich
04/08/2015 - IGDATC April 2015 - UW-Stout VR Collaboration with Jim Henson Co.
03/26/2015 - MN VR and HCI Mar 2015: GDC In-depth, Oculus Audio SDK
03/11/2015 - IGDATC March 2015 - GDC Recap and a Video Game Graduate Study
02/25/2015 - MN VR and HCI Feb 2015: GGJ Post-mortems
02/11/2015 - IGDATC Feb 2015 - Global Game Jam Recap and Play Event at UMN Rapson Hall
01/28/2015 - MN VR and HCI Jan 2015: Homebrew Data Glove
01/14/2015 - IGDATC Jan 2015 - Dylan Zellmer: Professional Marketing for Independent Developers
12/10/2014 - IGDATC Dec 2014 - Winter Social / Holiday Hootenanny / Local Games
12/03/2014 - Using zSpace for visualization at Boston Scientific
11/12/2014 - IGDATC Nov 2014 - Martin Grider: Tabletop Game Design Tools and Tips
10/22/2014 - MN VR and HCI Oct 2014: SmartThings (field trip)
10/08/2014 - IGDATC Oct 2014 - Eric Mickols: Design through Playtesting
09/24/2014 - MN VR and HCI Sept 2014: Oculus Connect and DK2 Features
09/10/2014 - IGDATC Sept 2014 - Big John Games: Getting the most out of the 3DS and the eShop
08/26/2014 - MN VR and HCI Aug 2014: Tour of VR Design Lab at UMN
08/13/2014 - IGDATC Aug 2014 - Graveck: Publishing Experiments for Strata
07/23/2014 - MN VR and HCI July 2014: FutureKave by VidTiger
07/09/2014 - IGDATC July 2014 - Bringing Imagine Me to the world
06/25/2014 - MN VR and HCI June 2014: Recap of Eyeo, E3, SVVR, and more
06/18/2014 - IGDATC June 18, 2014 – Light Grey Art Lab & MathTap
05/28/2014 - MN VR and HCI May 2014: Adventure Game Design for VR
05/14/2014 - This Indie Life: Lessons From the Front
05/07/2014 - Mixer and Multiplayer Extravaganza
05/03/2014 - Day of Unity
04/23/2014 - Stereo 3D Photography and Imaging
04/09/2014 - An Introduction to Glitch
04/02/2014 - Mixer and Multiplayer Extravaganza
03/28/2014 - Acoustic Simulation with Impulsonic
03/12/2014 - My Pants RPG: A Debrief
02/26/2014 - MN VR and HC - Oculus Latency Tester
02/25/2014 - Multiplayer Extravaganza!
02/12/2014 - Global Game Jam 2014 Recap
01/24/2014 - Global Game Jam 2014
01/08/2014 - Jellyflop! Post-mortem
12/18/2013 - Holiday Hootenanny
11/13/2013 - Game Audio, No Excuses
10/23/2013 - MN VR and HC - Oculus Rift demos from VR Jam
10/09/2013 - 3DS Development and some Leap Motion
09/25/2013 - MN VR and HC - Teensy and Addressable LEDs
09/11/2013 - Marmoset Skyshop
08/28/2013 - MN VR and HC - Choosatron Interactive Fiction Machine
08/14/2013 - Shooting Fish in a Barrel - Mobile App Postmortems
07/24/2013 - MN VR and HC - Razer Hydra Dynamics
07/10/2013 - Deeper Arts
06/26/2013 - MN VR and HC - Oculus Rift Demos
06/13/2013 - Oculus Rift and VR Overview
06/10/2013 - E3 2013 Keynotes and All Day Social
05/08/2013 - Free to Play Coulds and Shoulds
04/25/2013 - BUMP-N’-JAM
04/10/2013 - Graveck - Rapid-Fire Postmortems
03/13/2013 - Games for Psychology for Games
03/04/2013 - IGDATC Social and GGJ Play Party
02/20/2013 - Global Game Jam 2013 Recap and Projects
01/16/2013 - Sensus development and launch
11/14/2012 - HTML5 as a Gaming Platform
10/17/2012 - Jump Dewds! Postmortem
09/12/2012 - Bumpin’ Uglies / Pixel Kombat
08/08/2012 - August Brown - Designing Great Achievements
07/11/2012 - Justin Peck - Crowdfunding Your Game
06/13/2012 - Ben Houge - Dynamic Music Solutions for Just About Anything
06/04/2012 - E3 2012 Keynotes and All Day Social
05/09/2012 - Darrel Cusey - Procedural Content Generation in Unity3D
04/11/2012 - Big John Games - Coasters, Karts, and Bass
03/14/2012 - 3D Virtual Tabletop and GDC Recap
02/29/2012 - IGDATC Social and GGJ Play Party Deux
02/08/2012 - Global Game Jam 2012 Recap and Play Party
01/27/2012 - Global Game Jam
01/11/2012 - Doug Thorpe - Game Center for iOS, Ty Burks - Global Game Jam 2012
12/13/2011 - Winter Social at Chatterbox Pub
11/09/2011 - Aaron Bannin: Game Design for Free-to-play on Mobile
10/12/2011 - Graveck: Recent Projects and Unite 11
09/14/2011 - Member project night
08/10/2011 - Andy Pickett - QONQR
07/13/2011 - Jacqueline Urick - Game Startups in Minnesota: Resources to Share, Lessons Learned
06/08/2011 - Zach Johnson - Ready to Play: JavaScript/HTML5 Game Development
05/11/2011 - BAE Systems
04/13/2011 - Damian Kastbauer
03/09/2011 - Big John Games - WiiWare and DSiWare
02/09/2011 - Dead Space 2
IGDATC once maintained a mailing list, which was eventually migrated to a google group. In 2017, the Google Group was archived.
The IGDATC Podcast was recorded in the years 2011-2013.