Sandra Voelker is a Senior Technical Artist from the Twin Cities who works remotely for Visceral Studios, a division of EA Games. Her latest project, Dead Space 2, was just released for Xbox 360, PS3 and PC on 1/25. Sandra will present the development process for Dead Space 2, the challenges faced, and will cover the following areas:

Production process:

Character creation process:

Environment creation process:

NOTE: Dead Space 2 is an M-rated horror game. There will be gore and violence in the examples for this talk.

Back to History