Sandra Voelker is a Senior Technical Artist from the Twin Cities who works remotely for Visceral Studios, a division of EA Games. Her latest project, Dead Space 2, was just released for Xbox 360, PS3 and PC on 1/25. Sandra will present the development process for Dead Space 2, the challenges faced, and will cover the following areas:
Character creation process:
Environment creation process:
NOTE: Dead Space 2 is an M-rated horror game. There will be gore and violence in the examples for this talk.
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