Witness our ongoing effort to maintain a record of our activity!
The IGDATC Podcast was recorded in the years 2011-2013.
Notes: This page may not yet reflect our most recent events. Also, there is also a pretty big gap here that we are slowly filling in with details from our eventbrite.
04/12/2023 - Veridian Expanse Premortem
03/29/2023 - GGJ and Quest Pro Updates
03/08/2023 - Defining Success as a Hobbyist Game Designer
02/08/2023 - Global Game Jam Postmortems 2023
01/25/2023 - The Mad “Science” Behind Putting Your Project On App Lab
01/11/2023 - From Midwest to Far East
09/14/2022 - Creating Equality and Equity In Esports
08/10/2022 - Games, Inclusion, and Empathy
07/27/2022 - Tilt Five overview and Unity SDK
07/13/2022 - Games, Inclusion, and Empathy
06/22/2022 - ARKit 6, Quest Spatial Understanding, AWE
06/08/2022 - The Agile Nature of Gaming
05/25/2022 - Human Powered Virtual Airship
05/11/2022 - UW-Stout Game Design & Development Capstone and Thesis Showcase
04/27/2022 - Vive Flow, Focus 3, GDC, vMed in PuzzleFox Park
03/09/2022 - Community Power
02/23/2022 - Quantum Mirror VR
01/26/2022 - PuzzleFox Park - Making a Custom VR Hangout Space
01/12/2022 - Introduction to Game Hacking / Modding / Scripting
12/08/2021 - Holiday Game Party!
10/28/2021 - FB Connect all day watch party
10/13/2021 - The Practical Magic of Pixel Art
09/29/2021 - Quest Arena Scale
09/08/2021 - Opening Your Own Door to the Industry
08/25/2021 - WWDC, Focus 3, Consumer AR
08/11/2021 - Task Failed Successfully: How to Plan for What You Don’t Yet Know
07/14/2021 - Representation is a Verb: Palestinian Aid Bundle postmortem
06/23/2021 - Mozilla Hubs and Quest Hand Tracking
06/09/2021 - “So, you made a game engine?”
05/26/2021 - Creating a Custom VR Social Space
05/12/2021 - Stout Senior Capstone Projects and Thesis Project
04/14/2021 - The Game Jam Strategy Guide
03/24/2021 - Microsoft Mesh / Ignite summary
03/10/2021 - Making ‘Camp Illuminate’
02/10/2021 - 2021 Global Game Jam Postmortem Special
02/04/2021 - Twins XR - REM5 STUDIOS
01/27/2021 - 3D Scans with iOS LiDAR, Global Game Jam
01/13/2021 - Talking About Your Thing: An Introduction to Branding Games
11/11/2020 - Tips for Designing Games for Learning
10/28/2020 - Big Orange Dance Machine
10/14/2020 - Take a Quick Ride with Wallride
09/23/2020 - Panel discussion - VR / AR developments
09/09/2020 - Thrive Board Game & Steam Store Optimization
08/26/2020 - Hubs, Arena Scale and Safety
08/12/2020 - Sovranti & Inkjs
07/29/2020 - Hitchhiker’s Guide to the Metaverses
07/08/2020 - The Power of a Cube / Fractals
06/24/2020 - Pico Neo 2 Eye
06/10/2020 - Ease of Accessibility / Joy of Playtesting
05/27/2020 - VR Interaction Framework / MR Dev Days
05/13/2020 - UW Stout Senior Capstone Projects
04/29/2020 - Journey to Cosmotic Blast
04/08/2020 - Two Years of Widget Satchel: A Postmortem
03/25/2020 - Oculus for Business
03/11/2020 - GGJ 2020 Postmortems
02/26/2020 - GGJ VR Postmortems
02/12/2020 - We Need You to Take the Battery Out
01/31/2020 - Global Game Jam - IGDATC @ Xirgo
01/22/2020 - Watchmen AR, IAPPA, CES
01/08/2020 - Games at the Museum, Parleying with Publishers
12/16/2019 - IGDATC and MN VR and HCI - Winter Social
11/13/2019 - Board Member Election, Lightning Talks
10/23/2019 - Sun Shard, Quest playspaces
10/09/2019 - Seppy Yoon, Dev Jana, Jesse Gillespie
09/11/2019 - Peter Yang, Scott Lembcke
08/21/2019 - MN VR and HCI - Valve Index, Vive Focus Plus, SideQuest
08/14/2019 - Tactics for Self-Motivation
07/10/2019 - Kim Loken, Jajeev Nithiananda and Lane Davis
06/26/2019 - MN VR and HC: Quest Qlub, ARKit 3, Eyeo
06/12/2019 - Matt Ames, Dev Jana
05/29/2019 - MN VR and HCI May 2019: Firezone, MR Dev Days
05/08/2019 - Stout Senior Capstone Projects
04/24/2019 - VR Demos
03/13/2019 - Global Game Jam Review
02/27/2019 - VR at TEDx, Ravenclaw Common Room
02/13/2019 - Riddle Mia This
01/16/2019 - IAAPA, Daydream 6-DoF, CES, GGJ
01/09/2019 - Joggernauts Post-Mayhem
11/14/2018 - Verdant Skies Postmortem
10/24/2018 - MN VR and HCI Oct 2018
10/10/2018 - Joggernauts Launch Party
09/19/2018 - MN VR and HCI Sept 2018: Hardlight Blade
09/12/2018 - Working with Publishers: From Pitch to Signing
05/14/2014 - This Indie Life: Lessons From the Front
05/07/2014 - Mixer and Multiplayer Extravaganza
05/03/2014 - Day of Unity
04/23/2014 - Stereo 3D Photography and Imaging
04/09/2014 - An Introduction to Glitch
04/02/2014 - Mixer and Multiplayer Extravaganza
03/28/2014 - Acoustic Simulation with Impulsonic
03/12/2014 - My Pants RPG: A Debrief
02/26/2014 - MN VR and HC - Oculus Latency Tester
02/25/2014 - Multiplayer Extravaganza!
02/12/2014 - Global Game Jam 2014 Recap
01/24/2014 - Global Game Jam 2014
01/08/2014 - Jellyflop! Post-mortem
12/18/2013 - Holiday Hootenanny
11/13/2013 - Game Audio, No Excuses
10/23/2013 - MN VR and HC - Oculus Rift demos from VR Jam
10/09/2013 - 3DS Development and some Leap Motion
09/25/2013 - MN VR and HC - Teensy and Addressable LEDs
09/11/2013 - Marmoset Skyshop
08/28/2013 - MN VR and HC - Choosatron Interactive Fiction Machine
08/14/2013 - Shooting Fish in a Barrel - Mobile App Postmortems
07/24/2013 - MN VR and HC - Razer Hydra Dynamics
07/10/2013 - Deeper Arts
06/26/2013 - MN VR and HC - Oculus Rift Demos
06/13/2013 - Oculus Rift and VR Overview
06/10/2013 - E3 2013 Keynotes and All Day Social
05/08/2013 - Free to Play Coulds and Shoulds
04/25/2013 - BUMP-N’-JAM
04/10/2013 - Graveck - Rapid-Fire Postmortems
03/13/2013 - Games for Psychology for Games
03/04/2013 - IGDATC Social and GGJ Play Party
02/20/2013 - Global Game Jam 2013 Recap and Projects
01/16/2013 - Sensus development and launch
11/14/2012 - HTML5 as a Gaming Platform
10/17/2012 - Jump Dewds! Postmortem
09/12/2012 - Bumpin’ Uglies / Pixel Kombat
08/08/2012 - August Brown - Designing Great Achievements
07/11/2012 - Justin Peck - Crowdfunding Your Game
06/13/2012 - Ben Houge - Dynamic Music Solutions for Just About Anything
06/04/2012 - E3 2012 Keynotes and All Day Social
05/09/2012 - Darrel Cusey - Procedural Content Generation in Unity3D
04/11/2012 - Big John Games - Coasters, Karts, and Bass
03/14/2012 - 3D Virtual Tabletop and GDC Recap
02/29/2012 - IGDATC Social and GGJ Play Party Deux
02/08/2012 - Global Game Jam 2012 Recap and Play Party
01/27/2012 - Global Game Jam
01/11/2012 - Doug Thorpe - Game Center for iOS, Ty Burks - Global Game Jam 2012
12/13/2011 - Winter Social at Chatterbox Pub
11/09/2011 - Aaron Bannin: Game Design for Free-to-play on Mobile
10/12/2011 - Graveck: Recent Projects and Unite 11
09/14/2011 - Member project night
08/10/2011 - Andy Pickett - QONQR
07/13/2011 - Jacqueline Urick - Game Startups in Minnesota: Resources to Share, Lessons Learned
06/08/2011 - Zach Johnson - Ready to Play: JavaScript/HTML5 Game Development
05/11/2011 - BAE Systems
04/13/2011 - Damian Kastbauer
03/09/2011 - Big John Games - WiiWare and DSiWare
02/09/2011 - Dead Space 2
Of course, even before we had a website, we had events. Here is a list of events from the days before we had a website: