History

Witness our ongoing effort to maintain a record of our activity!

The IGDATC Podcast

The IGDATC Podcast was recorded in the years 2011-2013.

Events

Notes: This page may not yet reflect our most recent events. Also, there is also a pretty big gap here that we are slowly filling in with details from our eventbrite.

2020

2019

2014

2013

2012

2011


Of course, even before we had a website, we had events. Here is a list of events from the days before we had a website:

2011

  • Jan 27th: IGDA-TC Winter Social at the Chatterbox Pub in Highland Park

2010

2009

  • Dec 3rd: Minnesota Electronic Theater 2009
  • Nov 4th - Games for Android/gPhone by Robert Green, President Battery Powered Games, LLC
    • Member Project: Nate Pacyga, Studio Head Try Catch Games - Recent iPhone and Flash games
  • Oct 6th - Educational Games - Mike Palmquist, Partner and Creative Director Portage Interactive
  • Sept 3rd - GPU basics and state of the art from SIGGRAPH 2009 - Zach Wendt
    • Member project: 4k Dungeon Romp - Cory Petosky
    • Member project: Multiplayer Tower Defense - Nicholas Bilyk
  • August - No meeting: SIGGRAPH 2009
  • July - No meeting: Convergence 2009
  • June 4th - E3 Highlights and MMO design roundtables
  • May 7th - How to Develop Games the Monster Way - Richard Garcia, president of Monster Games
    • Member project: ActionChess for iPhone - Martin Grider
  • April 8th - Dead Space – Creature creation, from Concept to Gameplay - Sandra Voelker Electronic Arts
    • Member project: GDC recap - various.
  • March 5th - Indie game dev and Arcane-FX miduleware - Jeff Faust Faust Logic
    • Member project: Recent projects and intro to Unity - Matt Gravelle of Graveck
  • Feb 5th - Making and Selling iPhone Games - Andy Korth, Scott Lembcke of Howling Moon Software and Chris Dillman of Plaid World Studios
    • Member Project: Crysis mod and into to Sandbox2 editor - Jesse Comb

2008

2007

  • December 6th: Holiday Social at PUNY
  • November 1st: Microsoft XNA Introduction and Hands-On - Zach Wendt

2006

2005

  • December 14th: Digital Game Distribution - Wes Pederson
  • October 12th: Tablet Development, and MN Game Jam 1 Games - Gary Dahl
  • August 10th: Sound Effect Basics for Games - Damian Kastbauer Summary - Slides
  • June 15th: Flash Game Development - Andreas Heim
  • April 13th: GDC and MN Game Jam 0 Wrap-Up - Group
  • March 9th: Teaching Journalism with Never Winter Nights - Matt Taylor
  • February 9th: Dynamic Simulation at Pixar Animation Studios - David Baraff

2004