Aaron Bannin will be talking about the trials, tribulations, and celebrations of making profitable free-to-play games for mobile. We’ll be discussing how freemium game design differs from traditional console/PC development and the unique challenges and advantages that are inherent within the mobile platform.
2 Member Projects this month:
Christopher Figueroa | KinifiGames
Overview of crowd source funding models. My experience funding Imagine Me on Kickstarter. Reccomendations of what to do and what not to do when trying to get funding for your next game.
Damian Kastbauer of Lost Chocolate Lab and David Nichols of Track Time Audio
Damian and David present a short preview of their latest sound study, Racing Games Sound. Listen to recent titles’ implementations of key sound aspects to the driving experience, and gain insight into the hows and whys of what you hear.
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