From concept to finish, marketing and deployment, the minimalist puzzle game Strata was an experiment in self-publishing for Graveck. Gain insight into the development process and the shotgun deployment strategy onto tons of different platforms, storefronts and sales models. Despite its simplicity as a game, a lot was learned and the developers are excited to share their findings in this post-mortem style presentation.
No topic will be left untouched as there will be juicy tidbits of knowledge from all aspects of the game’s development and deployment.
Zach Johnson will talk about our community sharing locally made games at the monthly Multiplayer Extravaganza, and he’ll show off his own work-in-progress game. His still untitled arcade style autorunner is a 2 - 4 player coop game inspired by Bit Trip Runner with a unique player swapping mechanic.
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