08/12/2015

Member Project Night

Galactic Guardian, Andy Korth

Galactic Guardian

Andy Korth presents on the rendering techniques used in Galactic Guardian and how the game was optimized for iOS. Profiling techniques for Cocos2D will be discussed, including a bit on how they also apply to other engines like Unity.

Joggernauts, Tommy Sunders

Galactic Guardian

Joggernauts is a party platformer in development by a small local team. Artist/co-designer Tommy Sunders covers the teams early processes of creative concepting, visual development, branding, and tools being used to bring the game to life.

Gravity Lines, Nik Olson

In April, Nik Olson released a game called Gravity Lines on iOS, Android and browser. Nik was 12 years old. As a young game developer Nik has accomplished a lot and he’s going to tell us all about it. Nik will talk about his background and how he found help and developed his skills. He’ll walk through Gravity Lines, from the idea and development to making the music and publishing. What’s next?

Nik Olson is a 13 year old game developer. He created Gravity Lines, and founded the After School Programming Club called Pizza Scripters at Harriet Bishop Elementary School.

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