Everyone knows the Indie Bubble has collapsed and there is no hope of surviving as an Indie Dev. What this talk presupposes is: Maybe there is?
Patrick Swinnea (Omega Drive, Merlin’s Marble) looks back on six years as a one-man game studio… What worked, what didn’t and how The Force Awakens could possibly be worse than the Prequels (j/k, it can’t).
Topics include monetization, discoverability, development tools, humorous (angry) fan mail and thoughts on the future of solo game development as a business endeavor.
Charlie McCarron produces the podcast Composer Quest. As part of the show, he regularly gives composing “quests” to create new music based on a specific challenge, like score a short film, write a song based on a fortune cookie, etc. The next quest hopes to connect composers and game developers and create short games based on a theme (TBD). The end goal will be a gallery of new games with original scores to show off at Gamer’s Rhapsody on November 13-14th.
Charlie McCarron along with Thomas Spargo from Gamer’s Rhapsody will present their quest challenge in more detail and discuss the idea with the audience.
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