09/09/2015

Indie Dev Survival: Fusing Business Strategy with Creative Design

Patrick Swinnea

Everyone knows the Indie Bubble has collapsed and there is no hope of surviving as an Indie Dev. What this talk presupposes is: Maybe there is?

Patrick Swinnea (Omega Drive, Merlin’s Marble) looks back on six years as a one-man game studio… What worked, what didn’t and how The Force Awakens could possibly be worse than the Prequels (j/k, it can’t).

Topics include monetization, discoverability, development tools, humorous (angry) fan mail and thoughts on the future of solo game development as a business endeavor.

Composer Quest, Developer Challenge

Charlie McCarron & Thomas Spargo

Charlie McCarron produces the podcast Composer Quest. As part of the show, he regularly gives composing “quests” to create new music based on a specific challenge, like score a short film, write a song based on a fortune cookie, etc. The next quest hopes to connect composers and game developers and create short games based on a theme (TBD). The end goal will be a gallery of new games with original scores to show off at Gamer’s Rhapsody on November 13-14th.

Charlie McCarron along with Thomas Spargo from Gamer’s Rhapsody will present their quest challenge in more detail and discuss the idea with the audience.

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