04/13/2016

IGDATC Apr. 2016 - Paths: A Druid’s Duel Post-mortem

A Druid’s Duel Post-mortem

Kris Szafranski

It’s no secret that game development involves a multitude of difficult decisions from game inception to final release. Every step you take alters your view and affects latter choices. Only upon review can we see the path for what it was and determine just how good (or bad) our decisions may have been.

Join Kris Szafranski for an honest review of the development and launch of A Druid’s Duel, a turn-based strategy game released on Steam in February 2015.

In this talk we’ll dissect the development and business decisions made and their outcomes around common game development concerns: Game Design, Architecture, Project Management, Marketing/PR, and Community Management.

Kris Szafranski is the owner of Thoughtshelter Games, where he ran a successful Kickstarter campaign and then launched the game A Druid’s Duel on Steam in early 2015.

GDC Recap

It’s a few weeks after GDC and some talented, local game developes have volunteered to discuss some GDC topics. Additonally, if time permits, we will have an open forum for discussing some of the bigger news events. So bring your favorite stories from GDC - a favorite talk, demo, conversation, big announcement, experiences, hero sightings, questions, etc.

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