For its Summer 2017 “Star Trek Live” event, the Minnesota Orchestra asked GLITCH to come up with a Trek-themed lobby installation, and GLITCH asked game developer and noted Trekkie Mark LaCroix to create it.
In his presentation, Mark will talk about designing a VR installation space for a non-gamer audience, and walk though his method for “impersonating” high-end 3D content for Google Cardboard by using photospheres in Unity. He’ll also talk about the dead ends, false starts, and various “trials and Tribble-ations” he faced along the way.
Mark LaCroix is a filmmaker, game developer, and co-host of the weekly gamedev podcast Nice Games Club. His video work has appeared on NBC and Netflix, while his Javascript advertising template is probably cached on your computer right now (sorry). Mark lives in Minneapolis with his wife and three computers.
Matt Meuwissen is developing a game with an intriguing mechanic and we’ve convinced him to tell us about it. Skyera is a work-in-progress game where the player can explore a bizarre world in amazing ships, obliterate enemies, loot treasure, and raise pets. In Skyera, the animals have adapted to the chaos and can morph into powerful ships and weapons that the player can use. With live game play, Matt will talk briefly about the game and its development so far, the inspiration and mechanics, as well as challenges and implementation using Unity 5.0. Matt is looking for feedback and suggestions from the audience to help improve the game. (Matt’s website.)
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