“Drill, craft, and blast your way through winding caverns.” Veridian Expanse is the game Scott wanted to make for years, but never felt like the time was right. Covid 19 compounded with a bit of burnout changed the equation for him.
Scott Lembcke delves into the development of Veridian Expanse, from it’s prototype to it’s design and implementation. You’ll also learn about crafting a custom game “engine” by composing it out of existing libraries and tools, and why a person might want to.
An advocate for open source in game development for over 2 decades, Scott has workd on many projects including the Chipmunk2D physics library, and the Cocos2D game framework. He’s also worked in game adjacent fields such as real-time drone mapping, 3D math for heavy machines, and biosignal analysis for VR healthcare applications.
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