10/28/2015

MN VR and HCI / TC Maya - Oct 2015: Maya to Unity Pipeline for VR

Maya to Unity Pipeline for VR

Mike Medicine Horse (Hybrid) and Zach Wendt

Moving from pre-rendered to real-time involves lots of workflow changes. Virtual reality projects also bring unique design considerations. Learn from our experience, and pain!

Zach will give a quick and broad overview of important VR design and real-time performance considerations, along with the consumer VR hardware that is about to be released. Mike will dive into the details of what parts of Maya work in Unity, and best practices for preparing assets.

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