Maya to Unity Pipeline for VR
Mike Medicine Horse (Hybrid) and Zach Wendt
Moving from pre-rendered to real-time involves lots of workflow changes. Virtual reality projects also bring unique design considerations. Learn from our experience, and pain!
Zach will give a quick and broad overview of important VR design and real-time performance considerations, along with the consumer VR hardware that is about to be released. Mike will dive into the details of what parts of Maya work in Unity, and best practices for preparing assets.
- VR visual design Do’s and Don’ts
- Overview of relevant human perception factors, with fun illusions
- Quick summary of VR “tiers” - hardware and experiences with release dates
- VR Performance considerations on different hardware
- FBX exporting tips and pitfalls
- Shaders and materials
- Triggering animations
- Baking Maya deformers to blendshapes
- Blendshapes vs bones considerations
- Project planning, previewing and demoing for VR