Paul Eckhardt will give an overview of the HTC Vive, SteamVR, and an introduction to VR development in Unreal Engine. Along the way, he’ll include solutions for common issues for new VR projects.
The talk will cover:
Creating a sample project in UE4 for SteamVR and HTC Vive
Intro to UE4 features like blueprints, materials, and physics
Hitting 90FPS in UE4, performance tools and common fixes
SteamVR features for apps and users, configuration tips, current hardware compatibility